>Tuva Jr. Standards Alignment

 

 

Standards Alignment

Purpose

The resource is intended to help partners:

a) Identify skills and concepts that Tuva Jr. can help develop.

b) Show examples of Plot states in Tuva Jr. and questions that could be used to address these skills and concepts.

c) Align the Common Core Math Standards with the skills that can be developed in the Tuva Jr. Play View and Plot View. 

 

How to Use

The top portion of this document is broken up by Common Core domain.  Each domain has subsections: concepts/ideas, associated standards, a written summary of how Tuva Jr. can develop those concepts, and screenshots showing examples of Tuva Jr. Plot states and accompanying questions that could be used to do so.  

 

The lower portion of the document includes a chart that breaks shows a skill progression for each of the associated Common Core standards.  

 

Skills and Concepts That can be Addressed by Tuva Jr.

  1. Domain: Counting and Cardinality

Concepts / Ideas: 

  • Representing objects with a numeral
  • Understanding the relationship between numbers and quantities
  • Comparing groups

 

Standards:K.CC.A.3, K.CC.B.4, K.CC.B.5, K.CC.C.6

 

Summary or Highlights:

  1. Subitizing and estimating the number of objects in a group
  2. Using matching and counting strategies to identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group
  3. Answer "how many?" questions about as many as 20 things arranged in a line

 

How does Tuva Jr. facilitate this? 

 

 

Additionally, students can enable the Count button to display the total number of cards in a group, thus reinforcing the connection between the number name (numeral) and the number of objects it represents.

 

 

  1. Domain: Operations & Algebraic Thinking

Concepts / Ideas: Represent and solve problems using the four operations; Analyze patterns and relationships

Standards:3.OA.D.8, 4.OA.A.3, 5.OA.B.3 

Summary or Highlights:

  • Use addition to find the total number of objects arranged in rectangular arrays 
  • Represent problems involving the four operations by using equations with a letter standing for the unknown quantity 
  • Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane

 

How does Tuva Jr. facilitate this? 

 

 






 

 

Furthermore, students can use the Reference lines on X and Y to locate a particular case (ordered pair). For example, which dinosaur is 3 meters tall and close to 6 meters in length?

 

  1. Domain: Measurement & Data

Concepts / Ideas: 

  • Understand characteristics of an attribute
  • Differentiate between a categorical and a numerical attribute
  • Compare two individuals/objects/events using an attribute 

 

Standards: c, 3.MD.B.3, 3.MD.B.4, 4.MD.A.1, 4.MD.A.2, 5. MD.A.1, 5.MD.B.2

Summary or Highlights:

  • Describe measurable attributes (attributes with numbers as values) of an object, individual or an event
  • Directly compare two objects with a measurable attribute in common, to see which object has "more of"/"less of" the attribute, and describe the difference
  • Make a line plot to display a data set
  • Solve multi-step real world problems within a given measurement system




How does Tuva Jr. facilitate this? 

 

 




Level/View:Tuva Jr. PLAY View (Grades 1-5)
Initial Skills Target Skills Alignment to CCSS(M)
Ask simple questions of data (about individuals in a group or a single attribute) Begin to ask questions/make claims about the whole group 1.MD.C.4 

Grow familiarity with case cards
Read and describe an individual card of interest  
Compare two case cards (by comparing one or more attributes, compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons)

1.MD.C.4 

2.NBT.4

Switch between icon view and card view Understand that each card/icon represents a single individual or event  
Differentiate between a case and an attribute Differentiate between categorical and quantitative attributes 1.MD.C.4
Stack cards organized by a quantitative or a categorical attribute

Estimate number of cards in a category by stacking and subitizing

Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s 

1.MD.C.4

2.OA.C.3, 2.OA.C.4

Group cards  by categories of an attribute

Compare categories using the count function

How many in each category, and how many more or less are in one category than in another

Express the count of a given category as a part of the  whole, that is, as a fraction

Compare two fractions

Add and subtract fractions

Compare attributes with decimal values

1.OA.A.1, 1.NBT.B.2 

1.MD.C.4

2.OA.C.3, 2.OA.C.4, 2.MD.D.10

3.NF.A.1

3.NF.A.3D

4.NF.B.3.A

4.NF.C.7

5.NBT.A.3

Level/View:Tuva Jr. PLAY View (Grades 1-5)



Order cards by the values of an attribute
Find the minimum and maximum values for the attribute chosen to order the cards

2.MD.D.9

4.NF.C.7

5.NBT.A.3

Informally describe the range of values for the attribute

2.MD.D.9

4.NF.C.7

5.NBT.A.3

Identify the value that has the highest frequency 2.MD.D.9
Begin thinking about what is typical of a group 1.MD.C.4
Choose from a list of findings that are applicable to the data Share findings with others  

 

 

Level/View:Tuva Jr. PLOT View (Grades 1-5)
Ask simple questions of data (about individuals in a group or a single attribute) Begin to ask questions/make claims about the whole group 1.MD.C.4 

Grow familiarity with case cards
Read and describe an individual card of interest  
Compare two case cards (by comparing one or more attributes, compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons)

1.MD.C.4 

2.NBT.4

Switch between icon view and card view Understand that each card/icon represents a single individual or event  
Differentiate between a case and an attribute Differentiate between categorical and quantitative attributes 1.MD.C.4
Stack cards organized by a quantitative or a categorical attribute

Estimate number of cards in a category by stacking and subitizing

Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s

1.MD.C.4

2.OA.C.3, 2.OA.C.4

Group cards  by categories of an attribute

Compare categories using the count function

How many in each category, and how many more or less are in one category than in another

Express the count of a given category as a part of the  whole, that is, as a fraction

Compare two fractions

Add and subtract fractions

Compare attributes with decimal values

1.OA.A.1, 1.NBT.B.2 

1.MD.C.4

2.OA.C.3, 2.OA.C.4, 2.MD.D.10

3.NF.A.1

3.NF.A.3D

4.NF.B.3.A

4.NF.C.7

5.NBT.A.3

Level/View:Tuva Jr. PLOT View (Grades 1-5)



Order cards by the values of an attribute
Find the minimum and maximum values for the attribute chosen to order the cards

2.MD.D.9

4.NF.C.7

5.NBT.A.3

Informally describe the range of values for the attribute

2.MD.D.9

4.NF.C.7

5.NBT.A.3

Identify the value that has the highest frequency 2.MD.D.9
Begin thinking about what is typical of a group 1.MD.C.4
Choose from a list of findings that are applicable to the data Share findings with others  



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